Introducing VideoCom

We have been delighted with the anticipation around both the newly released XSplit Presenter and the upcoming XSplit Capture. As the apps have grown and developed, based on users’ feedback, it has become clear that they need a dedicated team to focus on them. With that in mind, we are proud to introduce you to VideoCom.

The VideoCom team will continue their work with Presenter and Capture, focusing on allowing you to easily create and share screen captures or high-quality video presentations. The team at VideoCom has already refined and improved upon everything you love about Presenter and Capture, with both apps continuing development under that brand.

These new VideoCom versions of Presenter and Capture will be available soon, and you can register your interest by signing up here.

I’m very excited to see the team’s vision for the future of video communication develop while XSplit continues to focus on the future of XSplit Broadcaster, VCam, and Connect: Webcam.

What will happen to XSplit Presenter and Capture?

We will continue to develop maintenance updates for some time, but all future development and features will go into the new VideoCom apps.

I purchased a lifetime license for XSplit Presenter. What happens to that?

XSplit Presenter lifetime license holders will receive a free upgrade to a VideoCom lifetime license when it becomes available.

DX12 Capture Support is Now Available

More and more games are coming out with DX12 support and the XSplit community has been making it clear that we need it in XSplit as soon as possible. Well, we’re happy to announce that we now have support for DX12 capture in XSplit 2.9 beta – if you’re a daredevil and you love testing bleeding edge streaming features then give us a hand by trying it out and reporting any issues you come across.

Popular DX12 games such as Forza Horizon 3, Gears of War 4, Battlefield 1, to name a few, can currently only be captured through screen capture if running in DX12 mode. With DX12 game capture support, you will now be able to capture these games with  XSplit.

Download and try out XSplit Broadcaster and Gamecaster 2.9 beta with DX12 support through the links below

As always, we’d love to hear your feedback on this release and if you find any bugs or come across any other issues you can comment below or create a support ticket at xsplit.com/support. Enjoy, and let us know if Vulkan support should be next!

DISCLAIMER: This is a beta version of XSplit 2.9 and not recommended for production. This product contains several new features, improvement and fixes, but has not yet been fully quality tested, so please don’t shout at us if it’s not perfect ;-).

We’ve acquired Challonge! and Player.me

The #XSplit family just got bigger. 

Today is a momentous day for both me and the entire XSplit Family as I am incredibly excited to announce that both Challonge! and Player.me will be joining forces with the XSplit team here at SplitmediaLabs.

The XSplit Family Just Got Bigger

When we launched XSplit almost six years ago, we set out on a mission to make live streaming and recording simple. In that time, both broadcasting and gaming changed dramatically, with the advent of new live streaming services, the birth of the Twitch Streamer, and the explosion of eSports capturing the imagination of players across the globe.

Fast forward to 2016 and the world’s top gaming personalities, eSports teams, game developers, publishers and millions of people worldwide are using XSplit to create innovative, hilarious, entertaining and meaningful content that has impacted audiences of all ages. Live streaming has helped bring people together from all walks of life, and with hundreds of thousands of new users joining us every month, that number is set to grow higher still.

Yet this is still only the beginning. Our aspirations for the future are much bigger, as we envision a world where players can seamlessly connect to one another in a dedicated space, share and create content, compete with one another and grow their own communities. To turn this dream into a reality though, we knew we needed the right expertise, technology and people to make this happen.

This is where social discovery platform, Player.me, and tournament management service, Challonge come in. Between these two services we see the potential to create a platform that connects the entire gaming community and serves the needs of all players in their daily lives.

We’re going to shake things up a bit over the coming months by combining the Player.me community and discovery engine with Challonge’s tournament bracket technology to create a future where players, content creators, eSports entrepreneurs and event organizers, can connect with one another seamlessly and beautifully.

Both Sean Fee (CEO of Player.me) and David Cornelius (CEO of Challonge), two top entrepreneurs and leaders in their field share this vision to build a connected experience, and we cannot wait to show you what’s coming in the near future. On a final note, we would like to thank our community, our partners and of course you – our users for being with us on this adventure.

– Henrik Levring, CEO of SplitmediaLabs

To see a glimpse of the future, check out Player.me on web and visit challonge.com